Small City: Kviy̼itrā Gíhm

Kviy̼itrā Gíhm

Kviy̼itrā Gíhm
Example Tauran architecture.
StateDaland
ProvenceFtiríhwèsag Provence
Sub ProvenceQíhmveiē̼ù County
RegionHǐkì Fìkri Woodlands
Founded1378
Community LeaderLord Mair
Area13 km2 (5 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation2962 m (9717 ft)
Average Yearly Precipitation191 cm/y (75 in/y)
Population3321
Population Density255 people per km2 (664 people per mi2)
Town AuraAugury
Naming
Native nameKviy̼itrā Gíhm
PronunciationKviy̼ /ˈitrəˑ/
Direct Translation[bed] [chord]
Translation[Not Yet Translated]

Kviy̼itrā Gíhm (Kviy̼ /ˈitrəˑ/ [bed] [chord]) is a subtropical Small City located in Qíhmveiē̼ù County, Ftiríhwèsag Provence, within the Daland.

The name Kviy̼itrā Gíhm is derived from the Sylvin language, as Kviy̼itrā Gíhm was founded by Khêbë, who was culturaly Tauran.

Climate

Kviy̼itrā Gíhm has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a warm 26°C (78°F). Kviy̼itrā Gíhm receives an average of 191 cm/y (75 in/y) of precipitation, most of which comes in the form of rain during the fall. Kviy̼itrā Gíhm covers an area of nearly 13 km2 (5 mi2), and an average elevation of 2962 m (9717 ft) above sea level.

Overview

Kviy̼itrā Gíhm was founded durring the late 15th century in winter of the year 1378, by Khêbë. The establishment of Kviy̼itrā Gíhm suffered from many setbacks, delays, and obsticles, most notably a group of Kviy̼itrā Gíhm which required millitary assistance exterminate before the community could finish being built.

Kviy̼itrā Gíhm was built using the conventions of Tauran durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Kviy̼itrā Gíhm is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Kviy̼itrā Gíhm is buildings are arranged arround a network of crampt packed earth streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. The city's frontieer-style defences have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

Right off the bat Kviy̼itrā Gíhm hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The influx of wealth has brought with it an influx of relaxation. Everywhere you look people are enjoying their prosperity in a slow, casual, and deliberate manner. There’s no rush for anything anywhere you look.

Civic Infrastructure

Kviy̼itrā Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kviy̼itrā Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kviy̼itrā Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kviy̼itrā Gíhm's parks.

Kviy̼itrā Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kviy̼itrā Gíhm.

Kviy̼itrā Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kviy̼itrā Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kviy̼itrā Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kviy̼itrā Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kviy̼itrā Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kviy̼itrā Gíhm's public wards, blessings, and other arcane systems.

Kviy̼itrā Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small City. Kviy̼itrā Gíhm's grid is powered by a direct leyline tap.

Kviy̼itrā Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kviy̼itrā Gíhm's natural decorations nor waterways.

Kviy̼itrā Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kviy̼itrā Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kviy̼itrā Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Kviy̼itrā Gíhm's bank was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

In Kviy̼itrā Gíhm all of the cats speak in a dead language.

The Cobra Flower near Kviy̼itrā Gíhm are known to be quite timid.

Kviy̼itrā Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sex to channel Conjuration energies of tier 1 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 6
  • Farmers: 9
  • Farm Laborer: 15
  • Hunters: 11
  • Milk Maids: 7
  • Ranchers: 4
  • Ranch Hands: 8
  • Shepherds: 7
    • Farmland: 13483 m2
    • Cattle and Similar Creatures: 830
    • Poultry: 9963
    • Swine: 664
    • Sheep: 33
    • Goats: 6
    • Horses, Mounts, and Beasts of Burden: 332

Craftsmen

  • Arms and Toolmakers: 6
  • Blacksmiths: 8
  • Bookbinders: 4
  • Buckle-makers: 4
  • Cabinetmakers: 8
  • Candlemakers: 10
  • Carpenters: 11
  • Clothmakers: 9
  • Coach and Harness Makers: 3
  • Coopers: 8
  • Copper, Brass, Tin, Zinc, and Lead Workers: 4
  • Copyists: 3
  • Cutlers: 2
  • Fabricworkers: 7
  • Farrier: 20
  • Furriers: 2
  • Glassworkers: 11
  • Gunsmiths: 7
  • Harness-Makers: 3
  • Hatters: 6
  • Hosiery Workers: 2
  • Jewelers: 3
  • Leatherwrights: 8
  • Locksmiths: 3
  • Matchstick makers: 5
  • Musical Instrument Makers: 4
  • Painters, Structures and Fixtures: 4
  • Paper Workers: 4
  • Plasterers: 4
  • Pursemakers: 5
  • Roofers: 3
  • Ropemakers: 3
  • Rugmakers: 3
  • Saddlers: 6
  • Scabbardmakers: 6
  • Scalemakers: 3
  • Scientific, Surgical, and Optical Instrument Makers: 2
  • Sculptors, Structures and Fixtures: 3
  • Shoemakers: 3
  • Soap and Tallow Workers: 12
  • Tailors: 22
  • Tanners: 4
  • Upholsterers: 4
  • Watchmakers: 4
  • Weavers: 10
  • Whitesmiths: 2

Merchants

  • Adventuring Goods Retellers: 2
  • Arcana Sellers: 2
  • Beer-Sellers: 4
  • Booksellers: 5
  • Butchers: 9
  • Chandlers: 8
  • Chicken Butchers: 8
  • Entrepreneurs: 3
  • Fine Clothiers: 8
  • Fishmongers: 9
  • Florists: 2
  • Potion Sellers: 5
  • Resellers: 15
  • Spice Merchants: 4
  • Wine-sellers: 7
  • Wheelwright: 5
  • Woodsellers: 3

Service workers

  • Bakers: 15
  • Barbers: 17
  • Coachmen: 4
  • Cooks: 13
  • Doctors: 6
  • Gamekeepers: 5
  • Grooms: 2
  • Hairdressers: 12
  • Healers: 10
  • Housekeepers: 10
  • Housemaids: 20
  • House Stewards: 10
  • Inns: 3
  • Laundry maids: 6
  • Maidservants: 10
  • Nursery Maids: 5
  • Pastrycooks: 11
  • Restaurateur: 12
  • Tavern Keepers: 15

Specialized Laborer

  • Ashworkers: 4
  • Bleachers: 3
  • Chemical Workers: 1
  • Coal Heavers: 6
  • In-Town Couriers: 7
  • Long Haul Couriers: 7
  • Dockyard Workers: 6
  • Gas Workers: 1
  • Hay Merchants: 2
  • Leech Collectors: 9
  • Millers: 7
  • Miners: 7
  • Oilmen and Polishers: 5
  • Postmen: 7
  • Pure Finder: 4
  • Skinners: 10
  • Sugar Refiners: 1
  • Tosher: 5
  • Warehousemen: 10
  • Watercarriers: 7
  • Watermen, Bargemen, etc.: 9

Skilled Laborers

  • Accountants: 4
  • Alchemist: 5
  • Clerk: 6
  • Dentists: 3
  • Educators: 9
  • Engineers: 5
  • Gardeners: 3
  • Mages: 2
  • Plumbers: 3
  • Pharmacist: 3
  • Professors: 1
  • Scientists: 2
  • Wizards: 1

Civil Servants

  • Adventurers: 3
  • Bankers: 4
  • Civil Clerks: 7
  • Civic Iudex: 3
  • Consultants: 2
  • Exorcist: 8
  • Fixers: 3
  • Kami Clerk: 5
  • Landlords: 6
  • Lawyers: 4
  • Legend Keepers: 5
  • Militia Officers: 27
  • Monks, Monastic: 10
  • Monks, Civic: 9
  • Historian, Oral: 7
  • Historian, Textual: 3
  • Policemen, Sheriffs, etc.: 7
  • Priests: 13
  • Rangers: 4
  • Rat Catchers: 4
  • Scholars: 5
  • Spiritualist: 6
  • Slayers: 1
  • Storytellers: 12
  • Military Officers: 12

Cottage Industries

  • Brewers: 8
  • Comfort Services: 11
  • Enchanters: 3
  • Herbalists: 3
  • Jaminators: 10
  • Needleworkers: 10
  • Potters: 5
  • Preserve Makers: 9
  • Quilters: 4
  • Seamsters: 20
  • Spinners: 9
  • Tinker: 3
  • Weaver: 8

Artists

  • Actors: 3
  • Architects: 1
  • Bards: 5
  • Costumers: 2
  • Dancers: 3
  • Drafters: 2
  • Engravers: 2
  • Fine Furniture Carpenters: 1
  • Glaziers: 3
  • Inlayers: 3
  • Musicians: 9
  • Painters, Art: 1
  • Playwrights: 3
  • Sculptors, Art: 2
  • Wood Carvers: 11
  • Writers: 12

Produce Industries

  • Butter Churners: 13
  • Canners: 9
  • Cheesmakers: 11
  • Ice Merchants: 1
  • Millers: 7
  • Picklers: 5
  • Smokers: 4
  • Stockmakers: 3
  • Tobacconists: 5
  • Tallowmakers: 7

1180 of Kviy̼itrā Gíhm's population work within a Foundational Occupation.

2009 of Kviy̼itrā Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 132 (4%) are noncontributers.

Points of Interest

Kviy̼itrā Gíhm is accessed from a nearby river via an intricate series of locks.

POI

History

Kviy̼itrā Gíhm is still bloodied by a recent violent conflict. A crushing bandit raid, a lost siege, getting caught at the periphery of a major battle, or some other calamity has inflicted severe damage on the place. Some communities may suffer a longer-term version of this, their youths lost in a grinding, endless battle against some perpetual threat.

In time immemorial, reportedly some time during the late 2nd century, Kviy̼itrā Gíhm was attacked by soldiers from another nation, with orders to raid Kviy̼itrā Gíhm. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Kviy̼itrā Gíhm lost 166 people, 184 livestock, and 55 buildings. The conflict ended after roughly 111, when members of Kviy̼itrā Gíhm's militia enacted an operation to deliver supplies to a specific group of civilians. The operation was complicated by extremely hostile wildlife which took many out of action. The conflict ended with an assault and siege on the vault, which ended in defeat for Kviy̼itrā Gíhm's forces. The war is remembered in legend by Kviy̼itrā Gíhm's bards, historians, and legend keepers.

History